![]() If you end your turn inside an object, you are immediately shunted to the nearest unoccupied space, and take force damage equal to twice the amount of feet you were moved. ![]() You can move through objects and creatures as if they were difficult terrain.While ethereal, the following rules apply: As a bonus action, you can become ethereal until the end of your current turn. When you finish a short or long rest, you can gain proficiency in one of the following skills of your choice, until your next short or long rest: Arcana, History, Nature, or Religion.Īlternatively, instead of gaining proficiency in a skill until your next short or long rest, you can learn any one language until your next short or long rest.īy 6th level, you can temporarily phase parts of yourself out of the physical world, like your patron. You are immune to being possessed, and spells or other magical effects that would detect possession treat you as being possessed.Īlso, at 1st level, your patron lets you take on its ancient knowledge, temporarily. When you choose this patron, at 1st level, your body is already permanently occupied by your patron's spirit. The following spells are added to the warlock spell list for you. The Specter lets you choose from an expanded list of spells when you learn a warlock spell. Your patron may have granted you your powers through a normal pact, imbuing you with its power, or it may have directly possessed you, using your body as a tool for whatever purposes it deems worthy. Your pact has been made with a powerful incorporeal spirit, one that is far more mighty than the average ghost.
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