The game commences with the counters positioned as above. In such a game, play may continue after one player wins to determine rank. Alternately, four players may play without making teams. Using such a configuration, a team wins when all of its counters have traded sides before the counters of the opposing team do the same. If there are four players they may make teams of two players each with partners at opposite corners. The objective of the game is to occupy all of the positions of the camp directly opposite the initial camp with your counters. Halma and the very similar Chinese Checkers seem to have been invented right around the same time. Parlett (1) attributes its invention to Howard Monks, an English surgeon, in 1883. The game was invented in England in the 1880’s. Nineteen each of black and white counters are required for play for two players and thirteen each of four different colored counters are required for four. These markings and the checkering, however, are non-essential for play and a simple 16x16 square grid will suffice. Halma Opening Positions for Two and Four PlayersĪ Halma board is typically a 16x16 checkerboard with a few areas at the corners highlighted to distinguish them as camps, where the counters are placed at the start and finish of the game.
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